This week I found myself going to an arcade with a four year old. As soon as I walked through the door I had flashbacks to the 80’s, when arcades ruled. Children dumpped their coins into the latest video games, and roamed the arcades claiming high scores. Young social lives formed around these places. THIS used to be the place to be, but what I saw an empty arcade full of flashing lights. Regardless of the other factors contributing to the desolate scene- the impressoin had already been made. Arcade games have been replaced- the industry has moved on.
I walked around to see what games the few people (mostly hidden in the corners) were playing. Shooting games, driving games, allmost all multiplayer inherently, like racing. I started to think more about the endangered arcade game, and the future of gaming. I began to trace the steps from this place to where we are today. I thought of the children that bought an Atari/Nintendo/Sega Genesis/Neo Geo/Jaguart 64… Then everyone realized that not having to put coins in meant you needed more games. So the industry made games as fast as they could- regardless of quality. Multiplayer emerged as an important aspect, but adding controlers was nothing in the face of the mother of all platforms- the internet. Even consoles have been forced to incorporate online gameplay. Gamers are no longer satisfied being the best on the block. They want to compare their scores the the best the PLANET has to offer.
What started with kids looking over their shoulder to keep the high score in Donkey Kong, has grown and grown and broken barriers that nobody knew were barriers. Found ways to draw people together, and draw people in with all sorts of new gameplay. The better this interaction between people- the more successful modern titles are.
So what conclusions did I draw from all of this? The mobile gaming industry is flooded with over 40,000 titles… it might pay the bills to make poor quality games, but the winners in the mobile industry will innovate and find new ways to bring people together. A well made, well thought out game, that brings people together in fun new ways- a recipie for mobile gaming success!
(now I just have to make http://www.zombieapocalypsemobile.com to have all those things)
Showing posts with label zombie apocalypse mobile. Show all posts
Showing posts with label zombie apocalypse mobile. Show all posts
Tuesday, May 17, 2011
Tuesday, April 5, 2011
Feeling Gameful!
I have been spending a fair amount of my time on gameful.org recently. If you are not familiar with Jane Mcgonigal or her work you can catch up really quickly by watching her TED talk. The basic Idea of her book, Reality is Broken: Why Games Make Us Better and How They Can Change The World, is that video gamer energy can be directed into things that are good in the real world.
The fast breakdown goes like this: Wikipedia took 7 years and 100 million man hours to create. It was done for FREE by users interested in contributing to the project. The contribution system was set up like a GAME where contributions allow players to level up, and contribute to more important pages based on level. Other players checked and rated their contributions- like a GAME- to determine the wikipedia data that the players agreed was accurate.... ok so.... World of Warcraft has enough man hours poured into it globally that Blizzard could make 1 wikipedia every 6 days.
In short: all the quality work energy of our generation is being poured into gaming- into virtual worlds, but if we direct that energy back on the real world then we could REALLY start tackling some of this worlds major problems.
This is my hope for Zombie Apocalypse... I want to encourage gamers to interact with their neighbors instead of logging onto a virtual community. I want people to walk 20 blocks because it gets them points in my game, and they've started to lose weight- 2 strikes against driving. I want strangers to laugh with eachother in public because "I just killed your guy in a funny way". I want my players to be able to fight "tsunami monsters" to support the relief effort in Japan. In short- I want to make a game that changes the way people see the world for the better.
The fast breakdown goes like this: Wikipedia took 7 years and 100 million man hours to create. It was done for FREE by users interested in contributing to the project. The contribution system was set up like a GAME where contributions allow players to level up, and contribute to more important pages based on level. Other players checked and rated their contributions- like a GAME- to determine the wikipedia data that the players agreed was accurate.... ok so.... World of Warcraft has enough man hours poured into it globally that Blizzard could make 1 wikipedia every 6 days.
In short: all the quality work energy of our generation is being poured into gaming- into virtual worlds, but if we direct that energy back on the real world then we could REALLY start tackling some of this worlds major problems.
This is my hope for Zombie Apocalypse... I want to encourage gamers to interact with their neighbors instead of logging onto a virtual community. I want people to walk 20 blocks because it gets them points in my game, and they've started to lose weight- 2 strikes against driving. I want strangers to laugh with eachother in public because "I just killed your guy in a funny way". I want my players to be able to fight "tsunami monsters" to support the relief effort in Japan. In short- I want to make a game that changes the way people see the world for the better.
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