Tuesday, May 17, 2011

The Death of the Arcade

This week I found myself going to an arcade with a four year old. As soon as I walked through the door I had flashbacks to the 80’s, when arcades ruled. Children dumpped their coins into the latest video games, and roamed the arcades claiming high scores. Young social lives formed around these places. THIS used to be the place to be, but what I saw an empty arcade full of flashing lights. Regardless of the other factors contributing to the desolate scene- the impressoin had already been made. Arcade games have been replaced- the industry has moved on.

I walked around to see what games the few people (mostly hidden in the corners) were playing. Shooting games, driving games, allmost all multiplayer inherently, like racing. I started to think more about the endangered arcade game, and the future of gaming. I began to trace the steps from this place to where we are today. I thought of the children that bought an Atari/Nintendo/Sega Genesis/Neo Geo/Jaguart 64… Then everyone realized that not having to put coins in meant you needed more games. So the industry made games as fast as they could- regardless of quality. Multiplayer emerged as an important aspect, but adding controlers was nothing in the face of the mother of all platforms- the internet. Even consoles have been forced to incorporate online gameplay. Gamers are no longer satisfied being the best on the block. They want to compare their scores the the best the PLANET has to offer.

What started with kids looking over their shoulder to keep the high score in Donkey Kong, has grown and grown and broken barriers that nobody knew were barriers. Found ways to draw people together, and draw people in with all sorts of new gameplay. The better this interaction between people- the more successful modern titles are.
So what conclusions did I draw from all of this? The mobile gaming industry is flooded with over 40,000 titles… it might pay the bills to make poor quality games, but the winners in the mobile industry will innovate and find new ways to bring people together. A well made, well thought out game, that brings people together in fun new ways- a recipie for mobile gaming success!

(now I just have to make http://www.zombieapocalypsemobile.com to have all those things)

Sunday, May 1, 2011

Afghanistan War Vet on Osama Bin Laden's Death.

My first reaction upon seeing that Osama Bin Laden was dead? “CRAP! This war was so close to being about peace, and now it’s about killing again.”

There is something inherently wrong about celebrating another human beings death. I absolutely understand the benefits of this particular person NOT being part of the currently alive, however the cheapening of human life in any form leads the human heart to bad places. When we cheer in the streets at his death we are telling young Soldiers and Marines that we want them to take lives, and their killing will be celebrated. When in order to end any conflict in the middle east we must start the seeds of peace where our feet are most firmly planted: Afghanistan.

Moving forward it is of utmost imortance that the focus on all sides is on non-violence, improving living conditions, and building the middle east into an educated, civilized, safe place for any human being to live. It is my greatest fear that this death will cloud the beauty of peace and remind the worlds citizens of the great violence that we are capable of- when it is of the utmost importance that we remember that humans are meant by nature to be united.